Sunday, January 26, 2014

The Circle Of Circuits

Technology and humans are now symbiotic; one cannot live without the other. This fundamental is no less true in the world of architecture. As my education through this world has progressed I find more and more the vocation tends to be cautious towards change. Yes the beaus arts model of tradition and rigor is still (in a way) alive in our academic upbringing and there is a beauty in that, but architecture is in need of a major wake up call. 

Perhaps it is the nature of the vocation; buildings are stoic and the discipline in their creation is not to be rushed just as alterations to building methodologies should be vetted heavily before replacing current paradigms. That said, the future is upon us and technology is now a hallmark of that future, one which is here to stay. 

I find myself becoming uneasy when a senior architect has difficulty even navigating or printing projects from a computer. Yes there are different levels of connection to the "simulation" but to be that foreign means you are not only out of touch with the project you are out of touch with the current times.

In Yanni Loukissas Keepers of The Geometry I once again found myself uneasy. When describing architect's and their various relation towards technology (specifically new technological software) there are no examples of collaborative efforts. The system, the architectural paradigm, is described in the classical manner of master and student, or architect and "control", these romantic notions of architecture are archaic.

Keepers of Geometry should be everyone involved with the project, contributors to the design should be everyone involved with the project, successful oversight of the projects completion should be everyone involved with the project. The current system, a top down hierarchy, prevents progress, stiffens efficiency, and over all perpetuates the mentality of entitlement grandfathered into the profession that is architecture.

A.01

The first attempt at A.01 involved attempting to develop different 8 block/grid patterns from two axes. The result was not as smooth and responsive as I had hoped.





Though the grid did shift based on several constraints building a proper sequence which could manipulate all 8 polygons became reminiscent of Rube Goldberg.





Moving forward I developed a new strategy and typology: 3 circles, 1 scalene triangle, and 3 filleted arcs connecting the tangential circles. 









Thoughts regarding these variations: Utilizing a major geometry and relating it to necessary design constraints (e.g. kitchen work triangle), consideration of exterior membrane with relation to a external forces (such as moving the external membrane responsively while maintaining the internal constraints).